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Tuesday, January 18, 2011

What is the purpose of edutainment?

http://www.youtube.com/user/liljv


Edutainment (also Info-tainment or entertainment-education) is a form of entertainment designed to educate as well as to amuse.

It can be argued that edutainment has existed for millennia in the form of parables and fables that promoted social change.
Modern forms include television productions, film, museum exhibits, and computer software which use entertainment to attract and maintain an audience, while incorporating deliberate educational content or messages.
Entertainment-Education uses a blend of core communication theories and fundamental entertainment pedagogy to guide the preparation of the programming. Additionally the CDC has a tip sheet available on its website that provides additional guidance for writers and producers.
The major communication theories that influence Entertainment-Education include:
  • Persuasion Theory: (Aristotle, Petty, Cacioppo) Psychological characteristics affect the response of a person to messages. Also indicates the message and source factors that influence a person's response such as the credibility, attractiveness, and expertise of the source.
  • Theory of Reasoned Action: (Ajzen, Fishbein) Social influences affect behavior, including beliefs and perceived social norms.
  • Social Learning Theory: (Bandura) People learn by observing others and the consequences of their behavior. If the person so chooses, they then emulate the behavior by rehearsing the action, taking action, comparing their experiences to the experiences of others, and then adopting the new behavior.
  • Diffusion Theory: (Rogers) Behavior spreads through a community or group over a period of time. Television may plant the idea, but social networks reinforce it and cause it to grow.
Pedagogy involved with Entertainment-Education include:
  • Relevance: Learning is more likely when people can see the usefulness of the knowledge they are given.
  • Incremental Learning: Learning is most effective when people can learn at their own pace.
  • Distributed Learning: (Fossard) Different people learn in different ways over different periods of time. It is important to present information differently so that people can absorb it.[citation needed]
Original
Low Compression
High Compression

lossy" compression is a data encoding method which discards (loses) some of the data, in order to achieve its goal, with the result that decompressing the data yields content that is different from the original, though similar enough to be useful in some way. Lossy compression is most commonly used to compress multimedia data (audio, video, still images), especially in applications such as streaming media and internet telephony. By contrast, lossless compression is required for text and data files, such as bank records, text articles, etc. In many cases it is advantageous to make a master lossless file which can then be used to produce compressed files for different purposes; for example a multi-megabyte file can be used at full size to produce a full-page advertisement in a glossy magazine, and a 10 kilobyte lossy copy made for a small image on a web page.


Wednesday, January 5, 2011

About Multimedia Today

     In the late 19th century, the educational reform movement embraced the Industrial Revolution and the application of "modern" business methods to improve the educational process and to provide a viable workforce for American society. Today, the issue centers on law enforcement's ability to adapt to a "technological" revolution to improve its training and education system. In other words, can recent advances in multimedia educational systems ease the problems associated with shrinking law enforcement training budgets?

    Before such a discussion begins, however, readers must understand what constitute multimedia-based educational systems. In general, these systems use or combine several available technologies. These include not only the traditional audio-visual instructional aids, such as films, overheads, and videos, but also the use and application of newer technologies, such as teleconferencing, satellite broadcasting, computer-based training, interactive video, compact disc, and laser disc technology.

    Knowing what technology is available, however, covers only a portion of the instructional process. Trainers also need to know how to apply or incorporate this technology into their individual educational systems. Their ability to do so is limited primarily by two factors--imagination and funding. Is funding prohibitive, or can the long-term applications of advanced technology be cost-effective and alleviate the training budget crunch?

Tuesday, November 23, 2010

About me.

A simple student of University of San Agustin, taking up a BSIT course. I'm a graduating student this coming march " i hope so". this is my new blog for now. This blog was required of our teacher in Multimedia system. I hope i can learn more about the multimedia.